AI Insights · Timothy · April 2022
Top 5 Cooking Games on Android in Africa Q1 2022
Explore the performance of the top 5 cooking games on Android in Africa during Q1 2022, with key insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cooking games on the Android platform in Africa showed varied performance in terms of downloads, revenue, and active users. Let's dive into the details of each game's performance, based on data from Sensor Tower.
Cooking Diary® Restaurant Game from Mytona saw a notable increase in weekly revenue, peaking at approximately $2.3K in the final week of March. Weekly downloads fluctuated throughout the quarter, with a significant rise to 715 in the week of March 21. The game’s weekly active users experienced a gradual decline from 26.7K at the start of the quarter to 19.5K by the end of March.
Cooking Madness: A Chef's Game by ZenLife Games Ltd maintained a steady weekly download rate, reaching a high of 113.9K in the week of February 7. Weekly revenue showed a downward trend mid-quarter, bottoming out at $911 in early February before recovering to $1.8K by the end of March. The game consistently retained a large user base, with weekly active users hovering around 728K to 896K.
My Cafe — Restaurant Game from Melsoft Games Ltd had a relatively stable performance in terms of revenue, averaging around $1.5K to $2.9K weekly. Downloads remained consistent, with a peak of 15.6K in late January. However, weekly active users exhibited a downward trend, declining from 69.4K at the beginning of the quarter to 59.5K by the end of March.
Cooking Fever: Restaurant Game by Nordcurrent Games experienced steady weekly downloads, peaking at 58.5K in late January. Weekly revenue saw slight fluctuations, with a low of $902 and a high of $1.2K. The game’s weekly active users remained relatively stable, averaging around 450K throughout the quarter.
Love & Pies - Merge Mystery from Trailmix Ltd showed a significant increase in weekly revenue, reaching $1.3K in the final week of March. Downloads fluctuated, with notable peaks of 1.3K at the beginning and 927 at the end of the quarter. The game’s weekly active users remained stable, with a slight increase from 9.6K to 10.3K over the quarter.
For more detailed insights and analysis, visit Sensor Tower.